Setting the Stage

A musical, narrative puzzle game made in 72 hours for Ludum Dare 54. Was the lead writer & designer. Won 3rd place in the Audio category.

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Styx & Stones

An endless runner made in 72 hours for the Ludum Dare Game Jam 53. In charge of game and narrative design. Made in Unity.

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Eva

An endless space shooter with a unique game mechanic made in 48 hours for the GMTK Game Jam 2021. In charge of all the writing and narrative systems. Facilitated SFX design & sourcing. Contributed meaningfully to game design. Made in Unity.

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Harriet

A basic 2D platformer with quirky flavour text. Scripting and levels designed from scratch. Most art and assets sourced online for free use under Creative Commons. Made in Godot.

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Course Correction

The opening sequence of a text-based role-playing experience with a branching narrative and dialogue choices. Made in Twine.

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Loony Libs

A desperate hermit made curious preparations for a digital game of mad libs. Two templates created as part of an online course. Made in Godot.

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Resume

A brief summary of my work history and professional qualifications.

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